HOW THE HOUSE WORKS
The whole protocol, no fine print withheld.
The idea
You mint characters — a crowd of them, from the supporter in the red cap up to the man himself. Each one carries a number called influence. Move them into your White House and that influence starts earning.
What it earns is not a token this project invented. It is tokenised stock: six of them, bought on the open market with the fees this game collects, and streamed back to every house in proportion to the influence living in it.
Nothing here is minted out of thin air. There is no emissions schedule and no reward token. Every figure on this site is a read off a contract, and you can check all of them.
The stock streams
The house holds one stream per stock — six of them, each with its own rate, its own end date and its own accumulator. Your house accrues all six at once, at its own pace, and you claim them separately or all together.
A stream is not a promise of future tokens. It is tokens the contract already holds, being handed out over 12 hours. Each new purchase folds whatever is left of the old stream into the new rate, so a buy always tops up and extends rather than replacing.
your rate = stream × your influence ÷ total influence
While every house stands empty, nothing accrues and nothing is lost — the stock simply waits, and the next purchase folds it back in.
Where the money comes from
One split, applied to everything: 70% of every mint and every fee goes into the house's ETH pot, 30% funds the project. Mints, promotions, Deals, wings — the same split, with no exceptions and no second rule to look up.
A keeper spends that pot on shares at the market price, through one immutable router, into one of six immutable tokens. What it buys goes straight on stream. The keeper cannot withdraw, cannot pay itself, and cannot touch a character living in a house.
Your house
Every wallet starts with 4 rooms. One character lives in one room. Buying a wing adds 4 more, up to 12 wings — a ceiling of 52 rooms.
The first wing costs 0.0025 ETH, and wing n costs n × that. Deliberately more than the characters it houses are worth one at a time: if expanding were cheap it would not be a decision.
The wing fee splits 70/30 like everything else, so the money you spend growing your house buys stock for everybody else's too.
The family
Seven figures. Five of them drop from the shop; the last two exist only through the Deal Room.
| Figure | Rarity | Influence | Mint odds |
|---|---|---|---|
| MAGA Supporter | Common | 10 | 52% |
| Barron | Uncommon | 25 | 26% |
| Eric | Rare | 60 | 13% |
| Don Jr | Epic | 150 | 7% |
| Ivanka | Legendary | 400 | 2% |
| Melania | Mythic | 1000 | Deal only |
| The Donald | Forged | 2500 | Deal only |
Every character's looks — hair, hat, tan, attire, neckwear, expression, eyes, accessory, backdrop, aura — are rolled from its serial number. No art files exist: the drawing is a pure function of the token, so this site, the tokenURI and any marketplace all render exactly the same person.
The PONSTRUMP burn
A character costs twice: ETH, which goes to the pot and the project, and 50,000 PONSTRUMP burned forever.
Burned means burned. The tokens go straight from your wallet to0x…dEaD in the same transaction — the contract never holds them, not even for one call, so there is no balance for anybody to sweep.
One billion supply divided by fifty thousand is twenty thousand, which is exactly the size the collection can ever reach. The token supply and the collection are the same number counted two ways.
Anti-bot — why the supply can't be sniped
A per-wallet cooldown on its own is Sybil food. This mint is defended in layers:
1. EOA only. Contracts cannot mint. That also kills tier sniping — you cannot simulate the roll and revert unless it comes up Ivanka.
2. A signed permit. Every mint needs an EIP-712 signature from this site, handed out behind a captcha, single-use against an on-chain nonce, and dead after a short deadline. Headless scripts starve.
3. A window cap. At most 400 mints per 1 hour, enforced on chain. Even a captcha farm cannot drain the supply — “sold out in ten minutes” is arithmetically impossible.
The tier roll itself uses block-derived pseudo-randomness: fair between players, theoretically influenceable by a sequencer. It only ever decides which character drops, never who earns what.
Promotions
A promotion adds +20% of base influence, permanently, up to 5 of them.
cost = base influence × 0.0002 ETH × 2^level
The doubling is the point. Influence added here is permanent and dilutes everybody already earning, so the price has to hurt — or the pot becomes a subscription that existing players pay for the next one's upgrade. The fee splits 70/30 like everything else.
A character has to be moved out to be promoted: while they live in the house, the house owns them.
The Deal
Two characters of the same tier, plus an ETH fee, become one of the next tier. Both sources burn. It is the only way to reach Melania, and the only way to reach The Donald.
fee = base influence of the tier going in × 0.00005 ETH
The Deal is the mechanic that shrinks the collection: two go in, one comes out, and the ceiling on how many characters can ever exist drops with them. It never rises again. Supply only ever moves one way.
Trust model
The house has no owner. No pause, no withdraw, no upgrade. The constructor is the last word, and what a house earns can only ever leave through claim().
The keeper is the one privileged role, and it is bounded on every side: immutable address, immutable router, immutable token list, and a caller-supplied floor on every buy. Be precise about the limit of that, though — a keeper still chooses the route and the slippage floor, so a malicious one could waste the pot on a bad fill even though it can never pay itself. Trusted-but-bounded, not trustless.
The collection has an owner, who can move the metadata URI, the mint throttle, the permit signer and the royalty receiver, and sweep the project's share. It cannot touch a character, cannot change anybody's influence, and cannot redirect the house's share — setHouse is a one-shot weld.
The mint pass owner can retune the burn inside a band fixed at deploy, and nothing else. It can never touch a pass already bought and can never recover a burned token.
The loop
burn PONSTRUMP → mint → move in → earn stock → claim → spend on promotions and Deals → earn more
Every upgrade you buy refills the stream you drink from. Or sell a character on any marketplace that indexes the chain and sell the influence itself — a character living in a house sits inside the house contract, so anything listed is provably idle.